Tag Archives: Indie Game

Out of Brakes ; an Addictive Endless Racing Game

“FEEL THE RUSH – DRIVE TO CRASH” –The Slogan of this racing game.

Out of Brakes Logo.

Out of Brakes is a Fresh and new application out in Google Play Store, an the iTunes Store, it has Voxel like Game Design, and is pretty similar to Games Such as Crossy Road, Smashy Road and a bunch of other games in the sense of design and gameplay, where you navigate through a course of obstacles, get as many points as you can, and go through and endless maze to see who can get the highest score.

This game was made by an indie developer going by the name of ‘Pixelfresh’ or also known as ‘Ievgen Litvynov’ on the App Stores, previously, he also made the game ‘R-Climber‘ back in the 8th of May, 2015, that has a Design Style Closely similar to Cut the Rope, another popular game on the App Store.

Out of Brakes is a good game to have, since the characters look cute, and honestly, who hates Voxel Art? although acknowledged there are a LOT of games like this, but this game was actually quite enjoyable.

The main goal of the game is to avoid the Red obstacles, and hit all the blue obstacles to slow down the speed of your car, which obviously has no breaks, all while collecting trophies, which you can use to buy more characters that actually have Different Stats rather than just being an Aesthetic Part, there are quite a lot of Vehicles such as The Lorry, a Police Car, and even a Moon Rover, and tons of more vehicles to choose from.

The soundtrack that this game has is mildly good, it’s not the best, but it has a feeling that you’re actually racing and trying to stop the car, which you can’t actually do, and when you plough through the blue blocks (or crash into the red ones), This is basically what happens to you.


The perspective of the game is actually quite good, and the scenery looks simple, yet so satisfying to look at, Out of Brakes is definitely a Game you want to play while waiting for something, or when you’re just idle, and is just looking for a simple source of entertainment.

Ievgen Litvynov stated that the inspiration of this game came from the style of arcade machines and NES games, and that it wants to recapture the experience of playing a toy car when we were a kid, i’m not sure about you, but i don’t think we had moon physics back in the old days.

I don’t think that we even had these kinds of physics back in the days…

Although the gameplay isn’t quite original, i would still forgive it with a rating of 7.5/10, it could’ve done something different, it could’ve been something different, but alas, it did not do what it could have done in the first place, it’d be better if it was a free roam game, i would buy it if Pixelfresh did something like that, but this game will do, it’ll suffice my gaming needs.


Link to the iTunes Store : https://itunes.apple.com/app/out-of-brakes/id983720035?ls=1&mt=8

Link to the Google Play Store : https://play.google.com/store/apps/details?id=com.litebox.DoodleRace

Their Business Enquiries Mail : pr@pixelfreshgames.com

Tech Support : support@outofbrakes.com

Review and Analysis – ‘Animal Inspector’, a Game with an unexpected deeper story to it. (Spoilers)


ScreenSelectorThe logo for Animal Inspector.

Animal Inspector is an Itch.io game about having to Accept or Reject animals in order to free up space in the world, as there has been an Animal surplus in the world.

0QNsqNy.pngAn Animal Inspector badge that you get at the start of the game.

The story begins with you and your dog, you vow to defend it from being ‘Rejected’ by the Inspectors by becoming an Inspector yourself, shortly after, you are given the badge and is introduced to the characters in the game.

In order from left to right, Alan, the Boss, and Martha.

These are the only three characters in the game (Excluding you, and uh… Mindy…) that you will be working with, the game starts with a chat with Martha, and then the Boss, and then Alan,.

Now you are tasked to either Approve or Reject the animals you are given, and depending on your choices on it, and depending on the dialogues you get, you’ll get different endings based on it.

The gameplay is simple and  short, it has a Unique touch to it because of the artwork and how you interact with the characters, which is by ‘Feeding’ the choices to the Dialogue Box (Martha’s dialogue box is a Cat, so you ‘feed’ it fish, Alan’s dialogue box is a Frog, so you ‘feed’ it bugs, and the Boss’ dialogue box is Wolf, so you ‘feed’ it Meat).

It’s also real interesting that the game recognizes when we misspell words on our form, say bad languages on it, or use our slang on it, it’s a really great attention to detail, and how it acknowledges some of the choices you made on the forms, props to Tom Astle for the attention to detail!

The game closely resembles Fingered (Developed by Edmund McMillen and James Id, who also made The Binding of Isaac Games) and Papers, Please (Developed by 3909), which both are pretty popular games, this game is addictive as your goal is to keep the forms coming, alas, this game has to have an end.

Overall, i recommend you to play this game at least once, since this game is actually quite good in a few aspects, with the calming soundtrack to fit the mood of accepting the forms, unique art style (although perhaps not everyone likes the unique style), and very short gameplay, it’s a quick and fun game to play, that has a few replayability values to get the endings in the game.

if i had to rate it, i would give it around an 8/10 ReviewFor the short gameplay, and unique art style.


Now, there may be something that clicked to you when you compared Alan and Martha to the Boss, right? Perhaps, something odd…?

Like, their NOSES? that alone is enough to strike the curiosity in some people, correct? Well, you are not wrong in thinking so, in fact, if you happen to get a particular ending, the Boss explains to you everything.

If you happened to recall, you might have seen this on the 3rd Form card in Day 5.


Doesn’t it strike you as weird, to see Alan in one of the forms, RIGHT AFTER HE WAS SENT TO THE CAGE? It probably has striked you as an odd thing, but you just went on with it until the end.

You can chose to reject him, which causes him to have an ‘Accident’ inside The Cages, which is probably what happened to Ol’ Mindy as well, that someone Rejected her form, and ended up inside the cage.

But later in the game, depending on your choices, the Boss will tell you something that’s actually surprising if you didn’t know it from earlier…

That Alan was actually a dog this whole time, and that the animals that were sent to that place ‘Somewhere’ (Which we assume is The Cage) is actually being tapped into a workforce, much like Alan, the Boss then says that It’s possible to replace the memories of a human into an animal, claiming how ‘Technology these days’ have grown, this was actually a surprising Plot Twist, because if your dog got rejected, he would actually be turned into a Workforce, to work on the Forms, and rejecting them all, Martha might also be a Cat, judging by how she approves every cat in her forms, we also learned that she (Supposedly) approved every form, and got on unnoticed.

From this we can conclude that behind the scenes, there is something deeper that the game developer wanted to tell, which is an interesting story, another props to Tom Astle, Good job man, i would love to see more games from him on Itch.io.


A Link to the Game’s Website : http://tomastle.itch.io/animal-inspector

Tom Astle’s Twitter : https://twitter.com/thomasastle

Torahhorse’s Twitter : https://twitter.com/torahhorse